git init
This commit is contained in:
commit
ef4e28f2c0
9 changed files with 229 additions and 0 deletions
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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3
.vscode/settings.json
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.vscode/settings.json
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{
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"idf.pythonInstallPath": "/usr/bin/python"
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}
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1
compile_commands.json
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1
compile_commands.json
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[]
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37
include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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19
platformio.ini
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19
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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adafruit/Adafruit ST7735 and ST7789 Library @ ^1.7.1
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adafruit/Adafruit GFX Library @ ^1.10.10
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bblanchon/ArduinoJson@^7.0.4
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97
src/main.cpp
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src/main.cpp
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#include <SPI.h>
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#include <Adafruit_GFX.h>
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#include <Adafruit_ST7735.h>
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#include <WiFi.h>
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#include <HTTPClient.h>
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#include <Arduino.h>
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#include <ArduinoJson.h>
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#define TFT_CS 12 // D12, GPIO12
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#define TFT_RST 25 // D25, GPIO25
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#define TFT_DC 2 // D2, GPIO2
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Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_RST);
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const char* ssid = "Keenetic-4604";
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const char* password = "23137099";
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unsigned long previousMillis = 0;
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const long interval = 500;
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int dotCount = 0;
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int cursorY = 10;
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void setup() {
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Serial.begin(115200);
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delay(1000);
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WiFi.mode(WIFI_STA);
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WiFi.begin(ssid, password);
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tft.initR(INITR_BLACKTAB);
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tft.setRotation(1);
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tft.fillScreen(ST77XX_BLACK);
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tft.setTextColor(ST77XX_WHITE);
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tft.setTextSize(2);
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tft.setCursor(10, cursorY);
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while(WiFi.status() != WL_CONNECTED){
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unsigned long currentMillis = millis();
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if (currentMillis - previousMillis >= interval) {
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previousMillis = currentMillis;
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tft.fillScreen(ST77XX_BLACK);
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tft.setCursor(10, 10);
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tft.print("Connecting");
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for (int i = 0; i < dotCount; i++) {
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tft.print(".");
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}
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dotCount++;
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if (dotCount > 3) {
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dotCount = 0;
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}
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}
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}
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tft.fillScreen(ST77XX_BLACK);
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tft.setCursor(10, 10);
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tft.println("Connected:");
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tft.println(WiFi.localIP());
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HTTPClient http;
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String serverName = "https://kekkai-api.redume.su/api/getRate/";
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String serverPath = serverName + "?from_currency=USD&conv_currency=RUB&date=2025-05-26";
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http.begin(serverPath.c_str());
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int httpResCode = http.GET();
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if (httpResCode > 0) {
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tft.fillScreen(ST77XX_BLACK);
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tft.setCursor(10, 10);
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tft.setTextSize(1);
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String payload = http.getString();
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StaticJsonDocument<256> doc;
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DeserializationError error = deserializeJson(doc, payload);
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if (error) {
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tft.println("JSON error");
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return;
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}
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String from = doc["from_currency"].as<const char*>();
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String to = doc["conv_currency"].as<const char*>();
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float rate = doc["rate"].as<float>();
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tft.print("1 " + String(from) + " = " + String(rate) + " " + String(to));
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}
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}
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void loop() {}
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11
test/README
Normal file
11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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